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-
- Timewarrior
- ~~~~~~~~~~~
- It is better to start the game using the 'How to Play' write up. Once you
- have an idea how the game operates then read these instructions.
-
- 1) Introduction....talks about the game
- 2) Instructions....control of the game
- 3) Of time and Time Warrior
-
-
- This version of 'Time Warrior' is intended for the standard 1 meg A500 or
- A600, extra ram is welcome. The game should be booted from disk although
- it could be booted from workbench if enough chip and fast ram is available.
- It is not intended to install on a hard drive as there is a special 10 disk
- hard drive version available.
-
- Introduction
- ~~~~~~~~~~~~
- Although at a glance Time Warrior(TW) looks similar to other graphical
- adventures. In reality it has little in common. Computer adventures are
- about graphics, puzzles, fighting, animations, wandering around and finding
- things. Real adventures differ because they are built chiefly around
- character interaction. TW steps into this world.
-
- TW was based upon two books, 'Shades of Evil' which is available on disk
- and 'Axe: A Tale of Carthelion' which was also written by myself and is
- available in paperback, its ISBN number being 0-9510361-0-6. Both books
- have been well tried and tested. They are two very different stories. Axe
- is written in Tolkien style without borrowing the mythologies of others
- while 'Shades of Evil' is a much shorter story and written in my own style.
- Comments on the stories are always welcome. Reviews from people who only
- read the introduction are not.
-
- As you may have gathered TW was intended for those who wish to become
- immersed in an adventure, I always thought this was what adventures were
- about, not just simple puzzles which can be found in a puzzle book or the
- ones with the magical graphics. The type which demand you to run through a
- set of preset options before moving onto the next location. I must confess
- I do like the location graphics with the latter. TW uses digitised
- pictures because they are more real, not because they look better or were
- easier to produce, which they are not. They are intended to match the
- adventure. TW normally displays a screen from which you can control the
- game, however it is possible to travel around in full screen
- graphics(landscape mode) if you have the hard drive version.
-
- The name 'Time Warrior' originates from the fact that you travel from the
- future to the past to change the future or to be more accurate, create
- another timeline which already exists. Confused? Read the chapter on
- time. I will say no more about this here because this story is told in
- dreams. Again if you have the hard drive version the dreams have
- animations.
-
- TW covers a large game playing area but allows very rapid movement.
- Instead of moving yards with each move you move miles, the areas between
- moves can be accessed when relevant, you could call them hidden locations.
- You are not meant to search for these locations randomly. If there is
- somewhere of importance someone will tell you about it. The idea of moving
- large distances was mine. It is for instance no harder to produce a
- million forestry locations than it is a hundred..but what's the point? You
- should not have to spend half your life travelling.
-
- The main control screen has a systems window(top), text window(bottom),
- character window(right) and a location picture window(left). The picture
- window is a representation of where you are. The village hamlets contain
- one picture per location for ease of finding your way around as do the
- hidden locations. In all other locations it is possible to look around.
- If you wish to look west while travelling east you can always type 'look
- west' or 'lw', alternatively click your left mouse button on the last icon
- then use your right mouse button to choose a direction.
-
-
- PS Don't forget rest at night, but not the first night. Not only does this
- refresh you but vital clues are hidden in dreams.
-
-
- Instructions
- ~~~~~~~~~~~~
- 1) What are the icons(buttons) for? If you press key 0 the icons are
- disabled, click on each one in turn to find its use. Look in the systems
- window at the very top of the screen for this information. For those who
- wish to control the game solely from the keyboard, you should note what it
- says in the systems windows because you can type these commands to get the
- job done if your own pet commands are not recognised. Most of these words
- can be abbreviated, for instance the command to give a write up on your
- location can be shortened to loc, instead of typing location.
-
- Most icons are self explanatory but there are one or two unusual ones. As
- you will note when playing, some icons utilise left and right mouse
- buttons. For example there is a standard seek icon, however pressing the
- right mouse button on this icon means seek for hidden locations (You don't
- have to remember this, these commands display on screen all the time). If
- you are told to go to a particular place and there appears to be nothing of
- interest try this icon. Knocking on doors is another good idea. All icons
- are displayed all the time. There are no sub-menus.
-
- Perhaps the most important icon is the talk/text(command) icon. This
- allows the computer to differentiate between speech and when you are
- telling the computer to do something. Virtually all the game can be
- controlled via the mouse, but there are no pre-selected questions to ask.
- The icon with the question mark will help you out with what to say but as
- the game is based around character interaction, allowing the player nothing
- more than a pre-selected option would kill it dead. Conversation can be
- very smooth, for example when you click on the question mark you may be
- given a question to ask such as 'who are you' the answer may be 'I am Fred,
- I have driven down from Carlisle in my Fiat'. You could leave the
- conversation at that but there is nothing wrong with asking 'what is a
- fiat' or 'where is carlisle'. You simply type as you would talk to someone
- next to you. All questions can be put to all characters. Sometimes you
- will get the same answers, sometimes you won't. Probably the best two
- questions to put to anyone are 'who are you' and 'what can i do'.
-
- If you control the game via the mouse, and you are talking to someone,
- clicking on another command icon will automatically return you to command
- mode. Keyboard users can use keys 2 and 3 for switching
- modes.Alternatively you could type 'command or talk' or more realistically
- 'lo or bye'.
-
- There are three sliders on the lower half of the screen, they indicate how
- tired you are, how much water you carry with you and how much food you
- carry. When you start your adventure you will be pretty fit and well
- topped up with food and water. After a long while you will become tired,
- hungry and thirsty, the 'crown' which is your status icon will inform you
- when you are running low. Resting restores energy, but every time you take
- water or food from your backpack the relevant sliders will fall. These
- supplies do need replenishing.
-
- Travelling around can be done via the right mouse button. Alternatively if
- you have a joystick plugged in and you wish to travel north, push the
- joystick forward as indicated on the screen compass, then allow the
- joystick to return to its central position and press the fire button.
- Normal text commands may be used.
-
- IN COMMAND MODE
- To restart a game type begin.
- To save a game type savegame. Be patient when saving to a floppy disk.
- To load a game type loadgame. This is very fast.
- To check remaining memory type mem
- To enable and disable the control icons key 0
-
-
- Of Time and Time Warrior
- ~~~~~~~~~~~~~~~~~~~~~~~~
- Most people at sometime in their lives, sit and say 'Why am I here? Why at
- this particular time and place am I saying this?". The answer to this is a
- simple one. To be at that particular place and time saying that, then you
- had to be at that particular place and time saying that.
-
- If time travel were possible then it would mean that past present and
- future co-exist. Travelling back in time would not alter the future you
- came from because that future already exists. So do you create another
- time line? Well, yes you would but you have to bear in mind that the
- timeline you have just created already exists, past present and future.
- Everything co-exists. Does that mean a conscious decision to travel back
- into the past to change the future is a waste of time? Certainly not.
- Conscious decisions would of course really be inevitable decisions, but you
- have to play the game. If time travel were possible all we really have to
- cling to is the belief that we are making our own decisions, and in reality
- we are, the fact that the future of all time lines already exists doesn't
- change this.
-
- Ok that's the simple stuff dispensed with. What of the future where 'Time
- Warrior' originates. Firstly they have interstellar travel. Warp drives
- and jump gates do not exist. In the late twentyfifth century of that
- timeline the wording of the theory of the origins of the universe was
- changed. Instead of saying the early universe contained matter and
- anti-matter, which collided and left remnants of matter and energy, they
- said the early universe contained time and anti-time stuff. When time and
- anti-time merged it produced no time which is energy. The remnants of the
- merging instead of being called matter, was called time, which gave the
- impression that it travelled from yesterday to tomorrow. It was however
- discovered that anti-time had not been totally annihilated. In fact
- anti-time was responsible for things like gravity (run a film backwards and
- pressure becomes suction) and the strange forces which hold the subatomic
- universe together. Once they understood gravity it didn't take long to
- manipulate it. People are good at manipulating. Gravity is produced by
- mass. If you manipulate the gravity of an object you also alter its mass,
- thus came the inertialess drive. This was one of the oldest science
- fiction ideas created in our timeline by 'Doc Smith' (also famous for his
- saying "as has been said before but"). It just had to be? The
- implications of manipulating gravity are immense. Pilots of spacecraft had
- few energy problems, G-force problems and even time problems were
- minimised. This is the era in which the Convention of Time Travellers was
- assembled.
-
- The Convention of Time Travellers consisted of a bunch of playboys,
- knobheads and cavaliers, who journeyed to the past to live the lives of
- others. After becoming fully gratified they would return to the future
- with all their memories simply to do it all again. Sadly for them the
- master of this timeline was not only a nasty piece of work and clever with
- it but he was also immortal. He had been running the show since records
- began. What he wasn't was all seeing and all knowledgeable, thus the idea
- of time travel worried him. He was going to close the show down. He
- guessed the convention would try and dispose of him in the past and he was
- right. This story is told during the adventure dream sequences.
-
- Was it possible to remove the bad guy in that timeline? Of course not. So
- if the mission was a success (which is of course in your hands), which
- timeline was he removed from. Answers on a postcard.
-
-
-
- End.
-